Experiences 18
Showing all 18 experiences
playcanvasVery Hi-Res Micro PC (Gaussian splat)
A photoreal Gaussian-splat capture of an 18 cm mini PC, shot with a 100 MP camera. Tap the AR icon to place the splat on your desk and walk around it.
needlePhysics Playground
A tabletop of blocks, balls, a paddle and toys driven by real-time rigid-body physics. Place it on a surface in AR and drag or knock things over.
needleSnow Globe
A glass snow globe with a tiny scene inside and falling snow particles. Place it in your room and shake it to stir the snow.
needleMusical Instrument
A ring of glossy spheres that each play a note when tapped. Place it in AR and play melodies by touching the spheres.
needleCollaborative Sandbox
A shared desert diorama where everyone in the same room link can spawn and move objects together in real time. Place it in AR and build with friends on other devices.
needleDiamond Ring
A gold ring on a display stand, with refractive diamond and gem materials. Swap gems and view the piece at real size in AR.
playcanvasWebXR AR Starter Kit
PlayCanvas's official AR template: place a textured crate with hit-test, lit by estimated real-world light, with ammo.js physics. Tap the AR toggle to start.
model-viewermodel-viewer Augmented Reality examples
The official <model-viewer> AR gallery: chairs, astronauts and wall art with a 'View in your space' button, including a custom WebXR DOM-overlay demo. Tap the button to place a model at real scale.
a-frameA-Frame Model Viewer
An animated triceratops with soft AR shadows. You can paste or drop any glTF URL to swap the model, then place it on the floor in AR.
three.jsthree.js Ball Shooter
A wireframe room full of hundreds of bouncing coloured balls. In AR, each tap fires more balls into your space.
three.jsthree.js AR Lighting Estimation
A grid of chrome-to-matte spheres that pick up real-world lighting and reflections through light estimation. Move between bright and dim spots to watch them respond.
XR Measurement Tape
A working AR tape measure. Tap to drop points on real surfaces and floating labels show the distance between them.
three.jsWebXR Particles
Tens of thousands of GPU particles spell 'WebXR' and swirl around you. In AR the cloud floats in your room and scatters as you move through it.
Immersive Web Hit Test
The reference hit-test sample: a reticle tracks real surfaces and each tap plants a sunflower where you point.
Immersive Web AR Session (WebGPU)
The reference WebGPU AR sample: a scaled-down 3D model rendered through XRGPUBinding and composited over the camera feed.
three.jsGaussian Splat Objects (Spark)
Seven photoreal 3D Gaussian-splat objects (butterfly, penguin, cat, robot head, food) floating 1 m in front of you. Tap the screen, or pinch in HoloKit, for the next one.
unitySDF VFX Trails (Unity WebGPU)
Thousands of glowing VFX Graph trails swarm around a teapot-shaped signed distance field, floating 1.2 m in front of you. A Unity 6.3 build on WebGPU: tap the screen, or pinch in HoloKit, to re-place it where you are looking.
unityMetavido VFX (Unity WebGPU)
A Taipei street captured as volumetric video on an iPhone, replayed as a tabletop diorama of VFX Graph particles, voxels and ribbons inside the recording camera's frustum. A Unity 6.3 build on WebGPU: tap, or pinch in HoloKit, to place it where you look.